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Hollow knight title screen
Hollow knight title screen










hollow knight title screen

NOTE: This version requires WeaverCore Version 0.2.1.0 Beta, which is provided below

  • Off: Turns off the pufferfish stage completely.
  • Intermediate: Same difficulty as regular IKG.
  • This one is a bit easier than Regular IKG.
  • Easy: A toned down version of the stage.
  • Default: Leaves everything set to their default values.
  • The difficulty of the Pufferfish stage can now be configured.

    hollow knight title screen

    This should further help reduce memory usage when playing the game.

    hollow knight title screen

  • The Weaver Settings Menu is now destroyed as soon as you leave the title screen, rather than just being disabled.
  • This should not only improve performance significantly when spawning in objects, but should also reduce the amount of memory that gets allocated, decreasing the load in the Garbage Collector.
  • All projectiles spawned by IKG now use an Object Pooling system.
  • These changes in total resulted in a ~2 MB decrease in file size. All other textures and sprites now have compression algorithms applied. This should hopefully help address the crashing issue some people have reported.
  • A whole bunch of unused textures have been removed, and some sprite atlases have been shrunk.
  • Shaders have been minimized to be as bare-bones as possible while still providing the same functionality, which should help make the perform a bit better.
  • As a result, I applied some GPU optimizations, as well as some other general ones, all listed below. My guess is that the GPU is running out of it's memory, which results in a crash. I was not able to reproduce the crash, but from what I heard, it seems to be related with the GPU. This update brings many optimizations to the mod, mostly in response to a crash that some people have been reporting.












    Hollow knight title screen